# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Mina The Hollower Template

game: Mina The Hollower
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Mina The Hollower: 1.0.0 # Version of the world required for this yaml to work as expected.

Mina The Hollower:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ##############
  # AP Options #
  ##############
  goal:
    # Goal
    radiantmanorgenerator: 0
    fixgenerators: 50

  bone_up_cap:
    # How do you want your Bone Up Cap Items. A progressive each for attack, defense and Sidearms OR One progressive item for all
    perupgrade: 0
    allupgrade: 50

  goal_generators:
    # The number of generators required to goal.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 6
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-6: 0 # random value between 1 and 6

  starting_weapon:
    # Select your starting weapon.
    nightstar: 0
    blaststrike_maul: 0
    whisper_and_vesper: 0
    battery_buster: 0
    guardian_casket: 0
    random: 50

  max_stat_level:
    # The maximum cap of each stat. Vanilla non-NG+ is 10, maximum at the end of the NG+es is 99.
    # Will be soft capped if location count is too small
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 99
    15: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-99: 0 # random value between 10 and 99

  ossex_start:
    # Start In Ossex
    'false': 0
    'true': 50

  kear_rando:
    # Vanilla: Universal Kears are in the multiworld. Every Kear Lock you open before receiving every single Kear will be OUT OF LOGIC
    # AP Items: Each Kear Lock is removed by a unique AP item
    # Area AP Items: All Kear Locks in an area are removed by a single AP Item
    vanilla: 0
    apitems: 50
    areaapitems: 0

  random_starting_items:
    # Take all starting health, spark, vials, Magic and randomize them. This increases the difficulty tenfold and can cause some cursed starts. You have been warned.
    'false': 50
    'true': 0

  ability_rando:
    # Randomize abilities (You will not be able to perform the listed actions until sent them as items). You will always start in Ossex.
    # 
    # Valid Options:
    # - **Burrow** - The ability to burrow. You will still be able to enter Underlabs.
    # - **Swim** - The ability to swim (burrow in deep water).
    # - **Climb** - The ability to climb ropes.
    # - **Bounce** - The ability to bounce on bounce plants and springboards.
    # - **Spring** - The ability to be launched by springboards.
    # - **Carry** - The ability to carry objects.
    ['Swim', 'Climb', 'Bounce', 'Carry', 'Spring']

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
